Badger App provides an alternative for training new workers, and is one of few who are doing it. Is the hardware as trustworthy as the software?
Few have tapped into augmented reality to train trainers or new hires. Enter EduTechnologic's Badger App, developed by CEO Brad Henry.
The app is compatible via mobile device or AR headset, on which it is known as the Industrial Badger App. The industrial version uses augmented reality visuals in real time while an employee is learning how to go about a procedure on the job, such as operating machinery.
The mobile application is used solely by Ohio State University's Fishel Laboratory to train lab workers, while the industrial iteration has yet to enter the workforce. In the meantime, EduTechnologic is working with IBM on integrating IBM services with the industrial app.
Once the Industrial Badger App is put to work, users will wear theRealWear head-mounted tablet. Similar to Google Glass, the HMT has a glanceable screen hovering over the corner of one eye, eliminating the need to toggle between visuals such as training documents and what's in front of you with any move of the neck.
The difference between HMT and Google Glass lies in the fact that the HMT is built for durability, making construction companies one of the app's target markets.
The next step for Badger will be partnering with PTC, a tech solution and software company, to enhance the industrial app's current augmented reality feature by adding the capability of signaling machinery to operate in conjunction with the AR training.
Will Badger App achieve startup success?
“This is fantastic application of wearables technology for niche factory training application. Conventional training using videos and written instructions can be only partially effective. This technology uses kinesthetic learning methods for operators to get trained.”
—Potential Investor: Hiten Shah,Angel Investor
“Badger app could be a tremendous help with the onboarding process in most work environments, especially in tandem with a head-mounted tablet. ... My only concern is if companies would be willing to pay the upfront costs of a visual aid, such as RealWear's HMT.”
—Potential User: Ethan Pirigyi, Onboarding Specialist, The Shipyard
“I would be concerned whether or not the pre-designed mobile template EduTechnologic is offering will
be aesthetically pleasing. The app's web page and company website appear to be focused solely on the technology and less about design and usability.”
—Industry Expert: Brian Yetzer, President, Yetzer Studio
SOLD Releases Next Version of Flash Sale App
Buying a product for $0 seems like a no-brainer, but when it involves a test of patience, the choice is not so simple.
SOLD, a Columbus-based gamified shopping app, went live in April but recently released its second version.
Founder Drew Lehman says it's a more user-friendly production of the app that allows a featured item to be bought at anywhere from full retail price to $0 in a span of 60 seconds.
Only one item is sold at a time, and all items are of interest to people with children.
Because multiple users eye the same product instantaneously, they risk not being able to get it for nothing once 60 seconds are up. Everyone has the chance to buy during the span of each sale at prices discounted in proportion to how many seconds have gone by.
Fortunately, users are notified when sales will start each day so that they don't waste any time.
If the user is out of luck, there is an after- sale in which shoppers can buy products too good to pass up a set price.